When last we left our erstwhile heroes.
A new party member joins the group, just arriving from Winterhaven where the Lord said they might be here. Dara confirms that another party member was expected. The mighty battle ended and the party searched the Dragon Burial Pit. They found several crates filled wit straw and wrapped dragon bones. There was also several crates of the same type that were empty. The assumption was that they were waiting to be filled. There is also a large stack of rough carved beams in the corner. A smaller crate was found and inside was an intricate and ancient mirror. Searching the rest of the burial site a man was found tied up and gagged. The man is Douven Staul. Once freed he tells the party how he was excavating here when he was grabbed by the gnome and his rabble. He had been kept under this tarp for most of the time and fed infrequently. What he heard though was that the gnome and his party were looking for something and they had just found it within the last hour. Although he didn’t see it he got the idea that whatever they found was getting ready to be transported. Searching the bodies an amulet is found on the gnome. The amulet ends up belonging to Douven Staul. The party gives it back to him. He opens it and pulls out a picture of his wife and hands the amulet back as a thank you. The party, continuing to search the camp, find a large wooden hatch under another tarp. Opening the hatch they find a 6 foot diameter shaft leading straight down. After a quick talk it is decided that Parn, Hoegard, Millson, Gannoth, and Thomas will head down into the pit to see what was down there. The rest of the party would stay at ground level and make sure they didn’t get snuck up on.
The spelunking group heads down the shaft after building a davit to attach a rope to. The pit goes down about 50 feet. It is cut from the dirt and is not supported in any way. When they reach the bottom the shaft shrinks down to about a 3 ft. diameter and heads due east. This tunnel is about 20 ft. in length. Towards the end the rough dirt passageway ends and becomes solid stone. The stone section is about 3 ft thick. The group enters a 30×30 ft. room with 15 ft ceilings. In the center of the room is a large ramp heading down. The ceiling is flat except for large round shaft in the middle going up an additional 15 ft. The walls with intricate carvings on all the walls. The wall contain a VERY ancient language that seems to be from the old empire. There are also several pictures carved into the walls that tell a story about the Dragon King. The rough story is that the Dragon King ruled over the empire for countless generations and was loved by all. One day the King said he would be leaving and that his most trusted Adviser. After the Kings departure the Adviser had some sort of sword made that was then broken into seven distinct pieces. The pieces were then sent off with seven men on horseback. The Adviser ruled for many good years and continued is the Kings example. Eventually, only being a man, the Adviser died and was interned here.
One of the party heard a scrabbling from down the ramp. Throwing a sun rod down the ramp they catch site of what they believe is a Kobold. The party hears some hushed tones. The party replies and convince at least some of the kobolds that the gnome had sent the party. The party moved down the ramp a little but the illusion broke and battle ensued. It didn’t last long and eventually all the kobolds but one where dispatched. Interrogating the remaining prisoner, the party learns that the kobolds had been down here trying to gain access to the tomb through the huge brass doors next to them. So far they have gotten nowhere at all. The kobold is sent to the surface for the rest of the party to watch. Studying the door they notice that the doors are magically sealed. Nothing seems to budge them. Millson remembers the strange piece of metal that had been found when rescuing the wife that had been taken from the farmhouse. Placing the piece on the door there is a load clang and the door quietly opens into the new room.
The next room is huge. 80 or so feet long by 60 or so feet wide. The ceilings are a good 30 feet or so high. At the center of the room is a giant stone dragon statue with at least a 35 ft wingspan. The edges of the room are lined with statues of Paladins, Clerics and Avengers. The party soon notice that all the statues seem to be followers of Bahamut. The backside of the room leads to a small 20×20 room. The room has a large circular staircase leading down. The party starts descending when one of the members hits a trap and the stairs turn into a slide send three members to the bottom and locking them in a room. Quickly a party member finds the trigger and resets the trap, turning it off in the meantime. The party join together again at the bottom of the stairs. They are in a 20×40 room with a double door at the far end. Scattered through out the room are several skeletons. The three closest to the double doors are burned and charred. The party slowly works their way through the room. They are cautious when near the door except for the Dwarf, Gannoth. The push the door and gets frozen to the spot with a cold blast. After looking at the door closely the new party member, Hoegard, spots some hidden symbols. Millson, using this knowledge, deciphers the glyphs and Dara uses that knowledge to deactivate the trap and the doors open into a small 20×20 room.
This room has nothing in it except a door leading to the south. The party follows the passage where it twists around and drops them into a large 35×335 ft room. In the center is a fountain shooting water up into the air about 15 ft or so. The party enters and the water gets a life of it’s own. A noxious cloud bubble out of the water and the party feels sick. The battle is tough but eventually they slay the Blue Slime and is explodes coating the party with acid as a final death throw.
The party rests and when feeling recharged enough decide to move on. There are doors to the North, South, East and West. The path to the north leads to a collapsed tunnel. The path to the east is where the party entered from. The southern passage leads to a large room 50×35 ft. This room is filled with small islands spaced so you have to jump between them. Millson jumps to the closest island which collapse under his weight dumping him into the water. He is quickly pulled out of the water but not before taken some damage from the acidic water. The party decides to check out the remaining passage way and get taken to a room that 25×30. Standing at the far end of the room are 5 statues. Each statue is standing with its hand extended like it’s holding an invisible sword. On the wall to the right is a rack with 5 swords. After pending some time in the room a voice is heard giving them a hint on to where the swords need to go. Three more messages follow leading the party to determine which sword went into which hand. Once all the swords were placed a secret door in the back of the room.
The party heads down the hallway and take a turn into 40×50 room. In the center of the room is a 20×15 dais with a sarcophagus on top. Once the party enters the room 6 skeletons stand and attack. Also a Rat Swarm joins the battle. The party fights hard and is able to defeat their enemies. Once the battle is over they inspect the tomb. After searching the room and dais they figure out that the same relic they used to get into the tomb might be used to open the sarcophagus. They drop the relic on top and the tomb slides pen revealing a old skeleton. The skeleton is wearing an ornate piece of armor and has a beautiful sword lying next to his right arm. By his left arm is a magically orb. Placed on his chest is a large tome.
This is where the party broke. Anyone who wants to add to this please do I’m sure I forgot something. I will post more info on what is in the tomb and XP received soon.